Is There Really Too Much Cheese in Mouse P.I. For Hire? A Mathematical Investigation

Is There Really Too Much Cheese in Mouse P.I. For Hire? A Mathematical Investigation

A mathematical analysis of the cheese content in the game Mouse P.I. For Hire, prompted by an IGN review that criticized the game for having too much cheese. The video counts every instance of cheese in dialogue, levels, and assets, totaling over 3,500 pieces, and calculates the real-world weight and volume of cheese represented. It also debunks the myth that mice love cheese, concluding that while the game has a lot of cheese, it's not excessive compared to real-world consumption.

Game Theory: There's Too Much Cheese?! (Mouse P.I. For Hire). | Transcript:

There's too much cheese in Mouse P.I. At least that's what IGN seemed to think. But while the internet was ripping them to shreds, I wanted to do the math and see if their take was as monstrous as it first seemed or were they onto something gooder? Hello internet. Welcome to Game Theory, the show that's always a little cheesy no matter how you slice it. Yeah, get ready for a bunch of cheese puns today theorists because we're talking about the newly released and wonderfully punny game Mouse P.I. This thing is just bursting with character. It's stylized like rubber hose cartoons from the '20s and '30s much like Cuphead, but rather than being a platformer, it's a Doom-esque boomer shooter. It also has

some pretty great voice acting and the entire thing is hand-drawn. Everything you see, characters, weapons, it's drawn by hand frame by frame. Everything you see in the game is hand-crafted. In a world where AI keeps threatening to take away artists' jobs, is it any surprise that people were excited for a game that truly celebrates artists? And if you want to celebrate artists here, you can go and grab our 15-year anniversary poster that's linked in the description. But to top it all off, this world is full of mystery and interesting lore to dive into. I actually had a whole theory lined up about the seedy underbelly of the Mouse P.I. world that I was super stoked to get into. But

apparently not everyone was as excited for this game as I was. In fact, some people thought it was a bit cheesy, too cheesy. One specific review from IGN has drummed up a bit of controversy in the gaming community. They gave the game a six out of 10 because of, well, a lot of things, but the internet is focused on one thing specifically. The reviewer's complaint of too much cheese in a game about mice. Although it is nice to finally have a sequel to Too Much Water, people were tearing them apart like a cheese string. Yes, Auntie, you are supposed to peel them, not just bite them like an animal. I thought you were the food guy. Anyway, while everyone was taking their turns getting their jabs

in, my game theory cog started to turn. I wondered, is there, in fact, too much cheese? Or is this reviewer just lactose intolerant? It's one thing to feel like there's a lot of cheese in a game, but if you do the math, do the numbers back you up? I mean, reviews should be objective based on facts, not subjective opinions, after all. So, don your fedora and trench coats, loyal theorists, because we're about to follow the stench and track down how much cheese is stinking up Mouse P.I. to see if IGN was justified, or should we never believe one of their reviews ever again. In Mouse P.I. for Hire, you play as a private investigator mouse, for hire, if that wasn't obvious. His name is Jack Pepper, which is also a very simple

reference to the deliciously spicy cheese pepper jack. The cheese was right under our noses the whole time, guys. This made me look even deeper into the names of our major characters. There are 14 characters that appear enough in the game for me to count them as notable, and a lot of their names are just cheese puns. You have Cornelius Stilton, named after Stilton cheese, a centuries-old blue cheese from England that apparently was originally served back in the 1700s riddled with mites and maggots. Okay, I'm starting to understand why people say British food is bad. Another cheese-based character is Steve Bandel, named after the unique cheese from West Bengal, India, Bandel cheese. Says also

Million Miles, last name Curd, like curds of cheese. And finally, Professor Von Haza, an evil German named after a German sour milk. So, six of the 14 main characters have cheesy inspirations to their name, which is about 43% cheesy. That's pretty cheesy, but one, it's not the majority, and two, let's be honest, six names spread across a 12-to-20-hour game isn't all that much. At most, it's a new cheese every 2 hours. Uh, the names aren't the only place where cheese puns are going to get jammed down your throat. The main reference to cheese, and what I suspect the IGN reviewer was referencing, was the dialogue.

Unfortunately, at the time of writing, there is no script for Mouse P.I. publicly available. So, I played through the game and noted down every single line of dialogue. Turns out the game is about 28,653 words. So, say I never do anything for you. With this ragtag script in hand, I can now tell you about any and all mentions of cheese that exist. Obviously, there's references to the characters I've already mentioned. Jack is mentioned 137 times, Pepper is mentioned 28 times, Curd 27 times, Bandol is mentioned 13 times, Stilton is mentioned eight times, and Havarti twice. So far, that's 215 mentions of cheese already. But, that feels a little too easy. Of course, character names are going to be mentioned. What about just pure cheese

punnery? Well, the actual word cheese or cheesy appears a whopping 106 times. There's also the use of cheddar, which happens five times. The reason there are so many instances of these words in particular is because cheese or cheddar is an old-timey slang word for money. Something today's partner, Chime, knows plenty about. Chime is America's number one choice for banking that millions use to spend, manage, and save their money. For example, this video is coming out just before my wife's birthday. But, frustratingly, there have been a lot of extra expenses recently due to my ongoing voice issues. So, I was worried I wouldn't have enough money to be able to do something nice for her.

Thankfully, Chime is constantly adding features and tools to help me bank smarter. Their round up features help me to save up pennies here and there every time I spend anything. Spend $4.67 on a coffee? That's now 33 cents into savings. Spend $3.27 on that new indie game? Bam, 73 cents. Spend a bunch on schematics and ammo? Well, sadly, Chime doesn't accept literal cheddar. But, they do let you automatically put aside a percentage or dollar amount from every paycheck, allowing you to build wealth without even thinking about it. Plus, I was able to set up savings goals in the app so I could keep track of how what seems like small penny savings really add up fast. Of course, you guys know by

now, they also offer 3.75% annual percentage yield with their high yield savings account. That is nine times higher than the national average and can be the difference-maker when you're getting to your savings goals. You can also get 5% cashback on a category of your choice with the Chime card. And best of all, Chime is offering a $75 bonus specifically to use theorists. All you have to do is open up a new Chime checking account using my link, chime.com/gametheorists, or scan the QR code on screen. Make your money, or your cheddar, work for you and start saving today. Thanks again to Chime for sponsoring this video, but now let's keep counting up some of the other types of cheeses you find in this game.

There are plenty of variants to play with, too. You have fondue, which is mentioned 17 times. Blue, which is mentioned 11 times. Mozzarella is mentioned seven times. Brie four times. And Gorgonzola is mentioned twice. You also have provolone, gouda, feta, and parmesan, which are all mentioned once. All of that together totals 371 cheese mentions throughout the entire 28,653 words of dialogue. That's a lot of cheese. In fact, that's one mention of cheese about every 77 words. And since we know that the average person speaks at about 150 words per minute, we can break those statistics down even further. For about every 1 minute of dialogue, there is 1.94 mentions of cheese. If you mention cheese that much

in every single conversation, I'd start to get a little bit worried. However, that's only true if the game was just dialogue. There's a lot of just running and gunning your way through with very little speaking. In fact, if you were to speak all of this dialogue in one go, the game would be just over 3 hours long. And this thing takes 12 to 20 hours to complete. The dialogue is at most 1/4 of the game, and only 1% of that 25% is cheese. But this still doesn't feel like enough evidence for me. Sure, we've counted words, and that's good fun, but words are just that, words. They're not really tangible as an amount. They don't have any real meaning or weight to them. If I wanted to know if scientifically there was too

much cheese, I needed to have something physical. Something that I could use to compare to the real world. I needed to count the actual size and amount of physical cheese in the game. I didn't think there'd be all that much. When I was first playing, I didn't really notice any. I was mostly focused on the magnificent cheese puns. But clearly, that had just overwhelmed my senses because as I went through my gameplay footage, I realized that cheese was basically everywhere. Posters were covered in cheesy references. Cheese wheels and slices were dotted around the map. Heck, even the moonshine jugs you see littering Mausberg are all actually filled with cheese. But I was dedicated to the cause at this point, so I started

my long journey to counting every single piece of cheese by hand. That's right. I went through the map again and literally counted every single piece. This was going to be a monumental task. The game is about 24 levels and there is no level replay. Plus, within those levels, there are lots of points of no return. Once you get through a section of the map, you're unable to return to it, which is fine in normal gameplay, but not great if you're counting cheese. But I was not deterred. I made a special spreadsheet to track the data and I got to work. Guys, there are so many kinds of cheese in this game. We've got health cheese, cheese slices, cheese wheels, cheese vents,

fondue jugs, antipasto trays, and cigars. Yes, every single cigar you see in the game is actually a cheese stick. I also counted every time a cheese was mentioned in writing or drawn on a poster and I found all the unique cheese assets used that don't fit any of the categories I've already mentioned. Finally, if we return to a location at any point, I only counted the new cheese that showed up. Got it? Gouda. I hope you're ready for a lot of numbers, theorists. In the tutorial, I encountered 66 cheeses. In the next level, Vanishing Act, I got 77 cheeses. There's 44 cheeses in Jack Pepper's office and the attached buildings. I also stopped by one of the various roadhouses and got the cheese count in

there, too. 20. In Bandel's lab, it goes all the way down to nine cheeses. Wait, was this game really running out of cheese? Oh, by no means, theorists. Because then, I got to Clergy Row. This level is the cheesiest thing I've ever seen. Around nearly every corner was a new cheese store filled to the brim with cheese. Every time I thought I was done, boom, more cheese. It was literally endless. Overall, I found 310 cheese slices, 625 cheese wheels, 43 jugs of cheese leg fondue, two antipasto trays, 17 cigars, 10 references to cheese, two other miscellaneous cheeses, and three help cheeses to top it all off. That totaled to 1,012 cheeses in this level alone. It was at this moment that I wanted nothing more

than to turn back, drop this case forever, and forget I ever decided to make this video at all. But, I was in too deep. The world needed to truly know how cheesy Mouse P.I. was, so I pressed on. I dove straight into the Curdled Abyss that is Mouseburg. The next level, the Old Subway, had 333 cheeses in it. This time, due to the absurd amount of cheese legging happening in the subway, 308 total jugs of the stuff. This may not seem like a lot, because, well, anything looks like less than next to the 1,012 cheeses I just witnessed. This is still more cheeses than the first three locations combined. The next map is the Tinsel Brothers Lot, which had 41 cheeses. Then, we went to the Burnt

Opera Ruins, and I only counted two new cheeses there. While the Bay had 96 cheeses, and Curdsville had 95. I was hoping that these cheese counts would stay nice and low for the sake of my sanity, but this is when we get to the Far Wetlands, and everything was off the table once again. There is a whopping cheeses in this map, most of which being wheels, slices, and, of course, jugs, because this is another sanctuary for cheese legging. Then, we went into the Depths, where all of the shrews were hiding, and we found 282 instances of cheese down there. 223 of those cheeses are jugs once again. Thankfully, that was the last really cheesy map. For the rest of the game, all the level cheese

counts remained under 120, which is great because if I had another level of over 500 cheeses, I was going to have to check myself into the curds film nut house along with Jack. So, after going through every single level, the grand total cheese I found was, drum roll, please, 3,543 cheeses. 1,330 of those were cheese wheels, 1,037 of those were cheese legging jugs, and 571 were cheese slices. That sounds like a lot of cheese, perhaps, maybe even too much cheese. But, what do those numbers mean in real world measurements? Well, if you look at just the cheese wheels and slices that we see in the game, each slice of cheese is about 1/4 of a full wheel. So, if we divide the slice count

by four, then add that to the cheese wheel count, we get a total of 1,472.75 cheese wheels. Now, we just have to determine what type of cheese those cheese wheels are actually made from. Turns out, a lot of cheese happens to come in wheel form. But, when you get a closer look at the asset of the cheese wheel and their matching slices, we see that these wheels have one defining feature. They have holes in them. Holes in cheese like this are actually called eyes, and they are created due to a bacteria in the cheese producing CO2 during the cheesemaking process.

They're present mostly in Swiss and Dutch cheese styles. Additionally, the cheese wheels in the game seem to melt really well since they're used for cheese legging, and we literally see one of these wheels partially melted in the game. The way this melt plus the holes makes it look like one specific type of cheese, Swiss or raclette. You know, the one you've probably seen in those viral cheese scraping videos. I mean, just look at how that cheese melts. My gosh. Plus, raclette rind typically is slightly darker and way more textured than the light creamy cheese inside, which is very similar to the cheese we see in the game. Raclette wheels typically have a diameter of about 15 in and weigh roughly 18 lb each. Meaning

the cheese in the game would weigh about 26,500 lb or 13.25 tons. If you lined up these wheels next to each other, they would stretch over four whole miles. Now, these calculations only account for 53% of all the cheese we can see in the game, but it doesn't really matter that we haven't counted all of the others because the truth is, this is too much cheese if you're a mouse. For ages it's been generally believed that mice love cheese. Scholars believe the idea originated back in the Middle Ages. Back when people used to store food in caves or cellars, both of which mice had easy access to compared to the meat that was hanging on hooks. And the wheels were only protected by a thin coating of wax

or cheese cloth. So, peasants would return to their meager cheese caves and find the wheels had been nibbled on. But the thing is, this stereotype was built entirely on lies. In reality, mice don't actually eat cheese. The healthy diet for mice is actually made up of nuts, grains, and dried fruit. If they're raiding your pantry, they're not looking for cheese, they're looking for foods that are high in carbs, something like dried pasta or a bar of chocolate. In fact, some cheeses can even be dangerous to mice. They don't have molars to break down food. So, if you feed them a soft, gooey cheese like brie, they could choke on it and die. This game definitely has too much cheese. All the mice we see in

this game should be dead, especially our little PI friend who is downing the stuff for a health boost. But if you're a human reviewer, I mean, we have 1.4 billion pounds of cheese in the US cheese caves alone. And last year the US sold 14 billion pounds of cheese. Suddenly, 26,000 pounds doesn't seem like all that much, does it? But hey, that's just a theory. A game theory. Thanks for watching. World premiere on Game Theory. These three are active criminals.

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