Delta Rune Chapter 5 has more lore than people realize. On the surface, it may appear to just be a simple chapter about some flowery boys and girls, but this chapter reveals so much more about the game, what happened before the game started, and how the fate of one character may be worse than even I first realized. Hello, internet. Welcome to Game Theory, the show that wants you to wake up in a dark fountain and smell the flowers because Delta Rune is back. The story of a kid named Chris befriending the school bully Susie and entering the dark worlds. Worlds made up of real objects like playing cards and laptops that then transform into enemies to battle and new places to explore. With their darker
friend Ray by their side, they are on a mission to destroy the dark fountains and prevent a cataclysmic event known in the prophecy as the roaring when the light and dark worlds will cease to exist. Each installment gives us more of an insight into the true story that Toby Fox is trying to tell us. But this chapter has already had some mixed reviews from fans, claiming there to be no plot or not adding to the lore at all and instead just being all gameplay. Oh no, there's too much game in my video game. My steak is too juicy. My lobster is too buttery. But while I agree this chapter focused more on the gameplay, that doesn't mean there's no lore at all. In fact, I believe it's actually giving us more context into
some of the series biggest mysteries and sets up what we can expect in future chapters. The festival will have to wait theorists because it is time for us to open our own dark fountain and plunge back into the dark world of Delta Rune. Although we only got one chapter this time around, it was much longer than previous chapters. It's the day of the festival and Chris, Susie, and Noel are exploring everything going on. Susie, and Noel end the day by the lake as they confess their feelings for one another. But when Susie goes to get ice cream, Noel has to leave suddenly to help her sick father. Chris and Susie then stumble upon a dark fountain inside the flower shop owned by Chris's father,
Asgore. And by stumble, I mean Chris went through the back door and made one. It's here that we meet Asgore's beloved flowers made real. Aqua, green, orange, yellow, blue, Seth, and my new favorite character from the series, Flowery. I mean, just look at him so sharply dressed. Game recognizes game. And while he can be a bit annoying, nothing is more annoying than Santi. And somehow I deal with him every day. So, Flarry is no issue. But these aren't the only people in the dark world. Asgore is here, too. And while he acts oblivious to the whole thing, it is very clear that he is fully versed in the effects of the dark world, studying them and becoming pretty obsessed. Chris and the
fun gang then tried to stop Flowey and the team from keeping Asgore in the dark world, fearing that the Knight, the enemy from the previous chapters, may come after him. But as they seal the Dark Fountain, the dark world still remains. Normally, they collapse in on themselves when the Dark Fountain is closed, meaning the Knight has opened another one. And lo and behold, they swoop in and kidnap Asgore. Now with another member taken to the shelter, Chris and Susie feel downcast, returning to Castle Town, ready for chapter 6. That's the basic summary of this new chapter. And I think the reason people have said that there's no real plot is mostly down to the fact that there's not a lot to say when it comes to things like the Delta Rune
prophecy, which was laid on pretty thick last chapter. But that's because a lot of what we learn about in this chapter isn't about the prophecy. It's about the events that occurred before Delta Rune. Like I said, Asgore is familiar with the dark world, and as you venture into the castle of this chapter, you find research papers scattered everywhere that Asgore is trying to read. But the words are all mixed up. The key thing here is that Asgore calls them his old notes. Asgore has researched dark worlds in the past, and now being back in the dark world, Asgore becomes obsessed with his research notes and getting answers.
The reason that the notes are jumbled is because they're from the light world. And like how our pencil becomes a sword when we enter the dark world, these notes have distorted and so the words have become jumbled. Fortunately for us, Rasi is able to interpret some of these notes, revealing that there used to be a dark world a long time ago. The further into this chapter we get, the more we understand Asgore's obsession with the dark world. He wants to prove that it is real in order to stop feeling guilty over an incident, something he also refuses to elaborate on. He says that he blames himself for what happened despite Chris, Azreel, and Toriel never blaming him. His desire to
prove his innocence is actually what drove Toriel away, which is why they're now separated. So, naturally, this had me wondering, what was this incident? What was the thing that happened in the world of lights that drove Asgard to feel guilty? And how is it connected to this old dark world? You see, there is one unspoken tragic event that we know occurred before the events of Deltaroon, the disappearance of Noel's sister, December Holiday. Until now, death has been a mystery. In chapter 4, we saw that Des's room was abandoned and that no one was allowed inside. Whatever happened, both Chris and Noel seem pretty traumatized by this
event. Noel is triggered by the word in a spelling bee and breaks down. And Chris, well, Chris seems to have witnessed this event firsthand. In chapter 3, you can pick up a piece of black triangle lacquer, which we spoke about in our last theory. Triangle lacquer describes a guitar pick, and Des is a talented musician specializing in the guitar, as seen by the guitar in her room. However, when you collect the item, it talks about the item slipping through your fingers. If this item represents death, it's the idea that Chris felt like they could have done something to help them, to save them, but they slipped through their fingers. In chapter 4, you can find a secret area called the therapy room. In this room, Chris is encouraged
to do art, a real therapeutic tool to help traumatized patients express themselves and lower stress levels. You combine this with the fact that Chris is told that this is where we draw pictures and don't kill people. And we start to piece together that Chris was either involved in or most likely witnessed something that they believed was killing someone, something they feel they could have helped avoid. Unlike Azriel, it is clear that Des didn't run off to college, but something far more tragic happened. And now it seems that Asgore was involved and that his research into the dark world may have been the reason. But there is more that connects these two characters than just a nameless
incident. During chapter 4, if you escape through the vents after Chris violently removes you from their chest, you can see Asgore talking to an old friend about their plans for redemption. During this discussion, he mentions how beautiful this black shard is. The black shard is actually an item in Deltaroon that you can obtain. The only way to obtain it is by defeating the knight. By doing so, you break off a piece of their sword, a shard if you will. In our last theory, we theorized that De is the roaring knight based on visual clues like the antlers, their sword being a bat, something that Des used to hold on to, and that the song Lost. GG, which used a picture of the guitar from Des's room, uses the same musical motif in the
knight's fighting music. For Asgore to have this shard, they would have to have some connection to the knight prior to chapter 4 and prior to their kidnapping at the end of chapter 5. On top of that, they both have access to the shelter. The knight is stealing people away and hiding in this shelter. And at the end of chapter 5, we finally get one of the codes to the shelter, and it's buried in Asgore's flower shop under Flowery. The code is 0915199X. I'd put my money on the fact that this is the date it happened, September 15th, 199 something. The only date we've seen that resembles this is 1997. Spamm claims that it's their favorite year and it's actually the price of the thorn
ring that creates the snow grave or weird route for Noel Des's sister who thanks to this route and some pushing from us becomes stronger and able to overcome her trauma about Des's disappearance. Now, while we know Chris likely witnessed this event and that Asgore was involved, probably along with Carol as she seems to be the one calling Chris, telling him not to let Susie know the shelter code and then shows up as soon as Susie is about to find it. But we don't know exactly what happened that night with death. However, thanks to unused text in the game files, we do know what happened in the aftermath. Chapter 1's unused text said, "Where am I? Hello? Anyone? Is anybody out there? Someone? Anyone? Can anyone hear me? It's dark. It's so dark
here. Someone anyone? If you can hear me, say something, please." Chapter 2 and threes are similar, realizing that no one can hear them and wondering how they got there. In chapter 4's unused text, this mystery person talks about losing track of time, whether it's been hours or days. The community has speculated that this is death getting lost in the dark world, and I was inclined to think so as well. But now, with the idea that death suffered an incident involving a dark world, like Asgore mentioned, it makes me even more certain that this is the case. But chapter 5's unused text gives us a little more insight. I do have one thing, though, and that's memories. Memories of my life. Maybe that's all I am at this point. A
collection of memory. Then all I can do is not forget, right? Don't forget. I just have to keep telling myself that. This isn't the first time we've heard that phrase, don't forget. At the end of chapter 4, Chris gets another call, presumably once again from Carol, who tells them, "Don't forget." As we've talked about previously, Chris is somehow involved with the knight. The knight literally knights them in chapter 3. And as I've also said, Carol seems suspiciously involved with this whole thing. And if you go down the weird route where we force Noel to become violent, you encounter Sans who is selling ice cream. Sans asks Suzie to draw her friend on a punch card and she
draws her Chris and Rousece. At first, this might seem like a random interaction just so Sans can have a little bit more screen time because, you know, we love that guy. But fans will know that in Undertale, if you go to the secret lab, you will find a poorly drawn picture of three smiling people. And underneath it, it is written, "Don't forget." And if you've been following these channels for a long time, you will know that one of the theories we had from Undertale was that Sans was working in this secret lab alongside Gastra. Now, I don't have time to do a deep dive into the weird route or the connections it has with Sans and Gastra right now. But I do think it holds some really
interesting law secrets that I want to talk about in a few weeks. So, if you haven't already, hit that subscribe button. That way, you won't miss that video when it drops. Thanks very much. But back to the point. memories and remembering those memories are important. Des a lightner has been in the dark world for so long that they have lost track of time and are losing everything about themselves except their memories to the point where they seem to think they are just memories. No bodily form or anything. Des's determination to remember is what is keeping them alive in a sense. And we all remember how important determination is in this series. This is how the knight was created from death. We know the dark
world takes form from real world objects distorted by the darkness. But this dialogue does bring up a question. What happens if that object or person remains distorted for too long? They soon begin to lose who they truly are. The knight isn't desk directly, but rather a distortion of their memories. This is why they share visual similarities to desk, but don't look like a dark world version of them like we see with Chris, Suzie, or Noel. They behave instead more like a monster than a darker screaming out. It's taken the memories of death and become something else. The night is an amalgamation of Des's determination to survive and their memories distorted into this beast who is trying to bring
about the roaring. An event that will bring everyone into darkness just like them. De is trying not to forget their memory or else they will lose themselves completely. In the same way, Sans writes, "Don't forget on that punch card." Because he's saying, "Don't forget the memory of the weird route because this path only leads to destruction." Noel is choosing violence out of grief of losing her sibling with the hope of becoming stronger and escaping this pain. And that is truly what chapter 5 is all about. What I saw when playing this chapter was how everyone is dealing with the tragic loss of death holiday. Something that tragic, losing someone important can lead people to grieve in different ways. And we are
seeing how that is affecting everyone. Asgore's grief in losing their family, friends, child led Asgore to blame himself to the point where he became obsessed with proving it wasn't his fault. Asgore is grieving and is trying to find answers for what happened. It's denial. Noel starts out becoming completely paralyzed by the mere mention of December, but now has been given some level of autonomy by Chris, or rather the soul inside, Chris. Noel is now desperate to take matters into her own hands. frustrated at the boring life she lives. She says to Chris that she wants to grow wings and fly away from this stupid town. She wants escape. This is anger. We know that
Chris was friends with death and is opening dark fountains and more dark worlds. They are trying to bring about the roaring along with the night. And we talked about their art therapy that they're going through. This is Chris grieving the loss of a childhood friend that slit through their fingers. And by working with someone, doing what they say to possibly bring death back. That is bargaining. Even the night is a symbol of Des's grief in losing themselves. Having nothing left, all alone, the knight was born and determined to plunge everyone into the same darkness they felt to feel just as abandoned as them. This is depression, the loss of one's self. The only stage of grief we haven't seen yet is acceptance.
And maybe that's how the night will be stopped. Once everyone, Asgore, Noel, Chris, and everyone else involved with death chooses to accept that they are truly gone. Only then can they move on and the prophecy can be fulfilled. Because if these people continue to grieve and indulge in their obsessions with the dark worlds, they are all at risk of meeting the same fate as death. And that is being made clear with Suzie. Using the clues from Asgore's story and the unused text files, we have seen that death may have become the knight due to being a lighter who stayed in a dark world for too long, slowly losing themselves and letting the dark
world distort them into the night. If this is true, then I believe it foreshadows Suz's fate in Delta Room. At the end of chapter 5, having lost Asgore to the night and killing Flowery, Suzie is sad and griefstricken. She failed to save the day and the night still caused chaos. Susie then asks Chris to take her home. If you take her to the apartment block she lives in, she says, "You know that's not really what I meant, right? But if you take her back to school into the castle town dark world," Susie says, "Thanks for walking me home." Susie has had a troubled past in family life. And during these adventures with Chris and Rousece, Susie has become a nicer person and grown attached to the darkness like
Lancer to the point where now we see Susie is calling this place her home. Even at the start of the chapter, Suzie has been in Castle Town getting ready for her date with Noel. Susie is spending increasingly more time in the dark world than the light world. Right now, it's sweet. She's found somewhere she feels she belongs. So, if what we've learned about Des becoming the night is true, then the more time Susie is in the dark world, the more of her true self she will lose. She will forget herself and distort beyond recognition. Maybe that's where our prediction for the prophecy that we talked about last time will come into play. In the last chapter, we saw a bunch of pains that
told us the true prophecy of the Delta Rune. However, Susie smashed one of them and seemed upset by what she saw. And Rousece had been really sketchy about the whole thing and felt really sorry for her. We tried to put the pieces back together and came up with this. And then when all hope is lost for the tale, the final tragedy unveils to save the world. There is only one way. The girl's death breaks the angel sway. Only then will the world be saved. We thought that this was a heroic sacrifice from Suzie. And so when she saw it, she smashed it because she didn't want to accept it. And that's why Rousece was also trying to dodge the subject. But what if what she saw wasn't her death, so to speak, but her becoming
a villain who then has to be slain to save the world. Flowey actually alludes to this pretty directly just before the final battle. He suggests destroying Castle Town's fountain and leaving theirs alive instead, asking Suzie if she would take away someone else's fantasy to keep her own. Susie naturally snaps back about how it's her home, and Flurry simply replies, "Spoken like a true hero, Susie," putting hero in quotation marks. Susie is becoming delusional, living in her fantasy world. And over time, we'll start to forget who she really is. Right now, she's our closest friend. But if she keeps hanging out in the dark world, she may become our greatest enemy. But
hey, that's just a theory. A game theory. Thanks for watching. World premiere on Game Theory. The legend of the Delta Rune is
Gettsly is free, without subscription fees or ads, and available to everyone. Your support helps us keep the service online, improve its features, and continue providing useful video tools.