BioWare just shut down. And, as you can see, I liked their games. I understand that Darth Nihilus is Obsidian, but without Knights of the Old Republic, this character wouldn't exist. At least everything from BioWare up until 2010 with Dragon Age Origins was perfect in my eyes. Of all the studios that have closed in recent years, this one seems the most significant. Or at least the most famous and resonant. This is BioWare, guys. This is a studio that needs no surreal to read "BioWare was" on their Wikipedia page. Friends, this is the end of an era. Perhaps this is the birth of a legacy or its continuation. Yes, BioWare is officially closed. This company is no longer in business. They became another victim of Electronic Arts, the most prolific
studio killer of the 21st century. The EA cemetery now has its main exhibit, its magnum opus. We destroyed one of the best RPG studios of all time. Just look at our cemetery. This is the mood. I have many feelings and, of course, many thoughts about this. The state of BioWare and the legacy they left behind-there's a lot to talk about. But more importantly, I am interested in your thoughts and views. So please leave a comment below. And if you want, I have three questions for you to answer. Was this justified? How do you feel about this? And how will you remember BioWare? Let me start by answering these questions. Was it justified? Unfortunately, I think so. It doesn't take a genius to figure out that BioWare's recent games, at least
over the last decade, have been gaming industry is a business where they only value what you've done recently, so what have they done for EA recently? They missed. They failed, at least financially. How do I feel about this? Melancholy is probably the best word. You know, the news of BioWare closing down just makes me want to crawl into bed and cry. And I get the best rest on the Helix Sunset mattress, the sponsor of today's video. I've recently started taking my health more seriously, and one of the best investments I've made to improve my quality of life is a quality mattress. We spend a third of our lives sleeping, and this third
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You know, I don't think BioWare has ever reached such heights as they did with Dragon Age: Origins. This game was written in an incredibly cool way. You know, when you look at BioWare's legacy, you realize that I have n't been a fan of their games for a very long time. We are talking about 16 years. And despite this, I'm not happy that they're closing. The sad reality is that BioWare has become so disconnected from their roots, from what made them popular and why their games became so beloved and influential, that this
outcome was more or less a foregone conclusion. Because it's like comparing the script in Veilguard to Origins or any other BioWare game-it's just complete cringe, man. I guess I've said enough. Let's take a look at BioWare's official statement. "For over 30 years, BioWare has been more than just a studio. It was a home for the storytellers, developers, and players who breathed life into our worlds. Baldur's Gate, Neverwinter Nights, Star Wars: Knights of the Old Republic, Dragon Age, Mass Effect. An-Anthem? Okay, you, you, you lost me on this one. I mean, Jade Empire was right next door. I don't think Anthem is one of those games that people
think, "Oh, fond memories of BioWare." Anthem, this, this wouldn't come to mind. So I think this is one of those games that who expected much more from BioWare, EA because the game didn't meet financial expectations, and BioWare because they knew they were much better than that. So, it's interesting to mention Anthem. It's like reminding people about the time you woke up naked in a ditch in an alley. Like, not your finest moment. Okay, come on, let's just focus on the best, please. It's probably better than just ignoring the game. But in any case, the closure of BioWare and the early development of the next Mass Effect project are
coming to an end. That's what we call a double blow to the breath, right? You're first informed that a new Mass Effect game is in development, so you're initially excited, but then you're instantly devastated because that [__] got canceled . What generations of BioWare have built together is something worth celebrating and remembering. These games became something more because you played them, debated your choices, fell in love with the characters, and made these worlds your own. From all of us at BioWare, thank you for being the most meaningful part of our story. And this Twitter post has over 330,000 likes and over 34 million views.
This announcement of BioWare's closure has generated mixed reactions: from sympathy for what BioWare was, to shock that such an acclaimed studio was being shut down, but also contempt for what BioWare has become. I mean, compare that to the reaction to the closure of Halo Studios and you'll see a very big difference. Halo Studios didn't even post about their own closure on their social media. People didn't care about BioWare. And I think that's the way approach it. Like, yeah, you guys have n't made a game that really interested me since 2010 or maybe 2011 with Mass Effect 3, but the games you've made have been so good. I mean, yeah, you
won the Super Bowl with KotOR. You won the Super Bowl. You can't be mad at the team that won the Super Bowl of video games. It was more a matter of time. It was inevitable, at least in my opinion. You know, despite my past criticism of BioWare, especially for Veilguard, my heart never wished for them to fail or die. I want everyone at this studio to die of AIDS. No, no, no. Everything was completely wrong. Even if you watch my video about Veilguard, I'm going off of what liked about Origins. That's why Origins is my favorite BioWare game.
Please, please, repeat that. And that's a shame. It hurts to see. As for the reasons for BioWare's closure, it reminds me of the ship of Theseus. You replaced so many parts of the original ship that almost nothing remains of it. The answer is: not much, because most of that old BioWare talent has already gone elsewhere. I was recently invited to Austin to play Exodus, the first game from Archetype Entertainment, a studio founded by former BioWare developers. Dude, I played this-check it out, because if you want a new Mass Effect or its spiritual successor, this is your best bet, especially given the state of BioWare and the Mass Effect series. Take a look at Exodus.
Trust me, dude. There 's Drew Karpyshyn, who wrote the scripts for Baldur's Gate, Neverwinter Nights, and the first Star Wars: Knights of the Old Republic. There's Chris Avellone, who has n't worked with BioWare for a long time, and a bunch of other former executives, so it's hard to ignore the comparison to the ship of Theseus. Is this even the same company we fell in love with? Most likely not, but at the same time I'm not happy about the closure of this studio. A name like BioWare-their legacy lives on in Cyberpunk. It lives on in Baldur's Gate 3. It's felt in many of the RPGs you love and have played since BioWare's heyday. And that's what I decided to remember about them.
I think BioWare's legacy is generally positive. Like Russell Wilson's career. This was a guy who had done such amazing, incredible things in his time, was consistently successful for many years, and then, you know, his career just dragged on way past its prime . And he almost got embarrassed. Well, he did, to some extent, become ashamed of how poorly he had started playing in recent years. And that's exactly how I feel. It's like, man, you can't take these wins away from BioWare. You can't take these wins away from Russell Wilson. For example, Knights of the Old Republic, I bought that [__] statue, man. You guys have no idea how cool Knights of the Old Republic was. It's been 5 years since the KotOR remake trailer was released. And every week I
checked the news about her, okay? The very idea of someone taking that game and remaking it to modern gaming standards is just. I beg. I beg you. You know, the story isn't that the studio released a few bad games and then closed down. And the fact that the developer who helped define an entire genre simply continued to try in vain to regain its former success. And this continued until the publisher decided to completely cease their activities. It's actually a pragmatic ending, but not something I'm necessarily happy about, you know? I think some people who have never played Dragon Age, Mass Effect, or KOTOR will just say, "Yeah,
yeah, the studio closed, hooray." I always harbored hope, perhaps a foolish hope, that BioWare would return, revive the RPG franchise, and draw me into that world again. Now we have to give credit to Jeff Keeley, because this guy fought for Mass Effect back in the old days. Back when the damn news clips on YouTube were maxed out at 480p. They don't show women as being valued for anything other than their sexuality. And in this game, the man decides how many women he wants to be with. Yes, that was completely untrue. First, you can actually play as a man or a woman in this game. Cooper, have you ever played Mass Effect?
No. Jeff Keeley knew what was going on. And, whatever the case, the Canadian politician wants the government to help BioWare become independent. It may be a foolish thing to try to save this studio at this point, but I feel like it's the intention that matters. The intention is that we want to save this company, despite how much it has lost its credibility. And this petition to save the Mass Effect franchise is now almost reaching 250,000 signatures, okay? So I'll leave the link in the comments, in the pinned comment below, in the description, because it could just be a symbolic gesture, right? But if you're some greedy corporate type looking at popular intellectual properties under your wing and control, and you see a petition
garner a quarter of a million signatures in three days, you might start rubbing your hands and thinking, "Okay, this is a good investment opportunity; "There's a good chance to make money here." And I call it a call to capitalism. Show your support for this franchise and say: yes, we are good consumers. We want to keep this intellectual property alive. We would happily continue to consume. Yeah, no, dude. I would really like to see a Mass Effect sequel, and that's truly tragic. Many people will react with memes and jokes, and there will be a lot of different responses. As for me, well, dude. I just can't forget KotOR part one. I can't get away from this. And Dragon Age Origins- you could just release those two games
and then spend the next 20 years releasing complete crap. That's how good these two games are for me. So I completely understand that BioWare was struggling to survive, to say the least. But at the same time, it's so sad to see one of your best friends, who is addicted to drugs, die from them. I guess that's one way to look at the situation. Yes, no. I think this BioWare shutdown is really eye-opening. This is not something worth celebrating at all. It's more like: God, I hope people can pick up their torch and carry it on, because, in fact, they do. I mean, CD Projekt Red talked about how BioWare inspired them. BioWare, of course, inspired the creation of Baldur's Gate 3.
They had such a huge impact on the RPG genre, and I just hope the developers keep that legacy alive, because they did everything so damn well in these games. With these games in particular, for me-I'm not that much of a Mass Effect fan. I didn't play them enough. I'm sure they're just as good, but for me personally, this is the golden trio. So I feel like they just had that format of a successful game that should continue, and I hope to see a continuation, you know. But hopefully we're at a point where a new generation of video game developers are inspired by the old BioWare games. They understood what made those games incredibly cool, and apparently, to some extent, were able to implement those same game design principles in modern projects. So, you know,
hopefully there are other companies that can pick up this flag and carry it forward. Ultimately, it was inevitable, man. BioWare simply failed too many times and didn't make the games people expected. Whether it's due to studio interference, developer incompetence, toxic positivity, or something else. It just means they didn't make it. They didn't deliver the right product, and that's why they were shut down. And also because of some huge deal in Saudi Arabia. So maybe missed something. Damn, that really sucks, dude. I just wish they had a real patch story and went back to the RPG style they perfected in Dragon Age: Origins. I could go on and on about everything I love about that game and why it's my perfect template for an RPG, but I won't
lecture you, I'll just say one thing: BioWare's legacy will live on forever, and their failures will be forgotten. Take those words back. These failures will not be forgotten. They will be mocked, but that won't be BioWare's legacy. At least that's how I feel, what do you feel? Are you happy about BioWare closing down? Are you sad, or maybe you feel melancholy? What.what do you think about all this? I am very interested. Share your thoughts and impressions in the comments below. Don't forget to like the video if you enjoyed it and subscribe to The Act Man so you don't miss any cool content. A huge thank you to Helix Mattress for sponsoring
this video. Okay, people. That's all I had for today. The Act Man was with you, see you later.