Let Fire Features and What to Know

Let Fire Features and What to Know

kind of want save it for Kiku, be honest. Let's pump Javelin II cuz like that.

Beast of Reincarnation - Let's Play Part 28: Giant Tree Zone. | Transcript:

What is happening? Y'all, welcome. I'm back. So, we got points, 129. Um I'm going to pick them what I want. Mhm. I kind of want to save it for Kiku, to be honest. Um Mhm. Let's Let's pump Javelin II cuz I like that. Javelin II pierce. Um I'll reduce the uh it's the FP specifically of the other one. Periodic. Track for longer. Bloom charge. Most of those I don't need. Mhm. That could be interesting on the fire. I get that, fire goes out. That would be uh a 15% heal off the fire if I executed a full bloom. Could be good.

I'd be burning through most of my stuff, though. I think I save it. I save it all. I did need to get you up, too, though. Let me get you. Cuz then I can get um Oh, I got to get execution assist first. God. Never have the things I need. Anyway, back on track here. Let's Oh, you know what? It's probably a probably range. Probably an icon representing like range or pierce. But if they're weak to fire, makes things easy. Slap on sunrise. Exploders, bro, there's too much [__] out here. What the [__] is shooting at me?

God, I [__] hate these things, dude. Good. Brother. Y'all hit too hard. You hit too [__] hard for being some little bird in the air, dude. Honestly, the balance in uh incoming damage from enemies is extremely questionable at times in this game. Especially considering how much [__] we just fought. That was 15-plus enemies at the same time, [__] in the air, [__] that's running at you and exploding, [__] that's going to just chase you down and attack. And all of it is capable of like hurting your health with a single swing.

No stagger protection. You can take multiple hits in a row. It pisses me off when it happens. I'm like, "What the [__] dude?" I'm going to take down Bigums over there. I'm done. Yep. You're bypassing all this [__] I'm fighting it again. God damn, they hurt so hard, dude. [__] off. Don't need to poison. No, [__] off. We're not doing that. I'm not even in this fight. Let me insert myself by spitting a bunch of acidic [__] from the air at you.

I think the problem, honestly, is that the damage, like the incoming damage from enemies, it feels like it was tuned for primarily one-on-one encounters, you know? Having multiple enemies in games like this can be fine. Obviously, you know, it wasn't like the entirety of Sekiro was only one V one encounters. But, the side enemies in Sekiro weren't they weren't as deadly as they like they weren't this [__] deadly. They just weren't. They were not. And that's why this shit's getting me so frustrated is it's it's clear to me they have taken a ton of inspiration from Sekiro here.

You know, the parry, the follow-ups, I mean, hell, the jump in and finish stuff from the air is like basically anti-aerial death blows. Um, so tons and tons of inspiration, but the [__] incoming damage even after knocking things down to normal is so outrageous that it's just like, dude, who like did they just not [__] playtest this? Cuz that's low-key what it feels like. Like it's like, oh, well, you got it. You got overwhelmed by uh seven [__] things. You're dead.

Like I mean, hell, we even have boss fights where uh the [__] boss fight involves you just running for your [__] life trying to deal with a bunch of ads and a main uh a primary enemy, the actual boss, at the same time. I got them. Don't stop. I got you. Keep it going. Thank you. I don't remember even reaching that thing. Perfect. They're right next to each other. They want to do anything over here? This is where I was just This is right where I was fighting past all that [__] before I was like, "Fuck it. I'm not going up here." That was the start of it. So, hang on. Big boy was up here. Yeah.

I likely need to utilize the cable cart system to progress, but maybe I don't. Let me try and get a uh a rest spot up here. You know, there's an elevator. But, you could take the lower path and then utilize that to proceed. No, I ain't I killed the dudes. Y'all are reinforcements. I'm going to reinforce the flavor of my nuts in your mouth. I'm not going back. It's got to come back home. It's going to be another car. I don't know where I'm going. I'm not going to go. So far. I've got that.

I've got that too. I think all these conversations, they're they're all meant to be charming, you know? Like the she's like slowly becoming more in touch with like her human side, but I still feel like they're just they took way too [__] long for it to get there. Like do you all see how much [__] damage this guy is dealing to me? Oh, what are you doing? [__] stop falling in the water. I got to get up to there. If we're going to do that, it means we got to do this. I'm going to shoot over there. No, we ain't doing this. We're not doing this [__] where y'all just show up halfway through the fight.

Bro tried to pull a third sword out of his ass. Nope. No, sir. Fight's over. Sit down. Do not collect $200. Do not pass go. Go straight to jail. Woah. I already know, man. This new she's going to suck ass to fight. Like, I'm just sitting here thinking about it. I'm like, dude, this is We're We are definitely about to see a new she that just flies around like an [__] endlessly. It's going to happen. Like, there's no question about it in my mind. Bro, I don't need you to repeat that [__] on loop.

Get out the interior. All right, here we go. Giant tree key, fall thunder, lightning edge. Blade is charged with a shocking current. All right. Well, we are about halfway done. I'd say let's wrap up here. We'll probably finish this zone in the next part, and I'll just catch y'all then.

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