This is the complete story of Happy's Humble Burger Barn, its farm, its cult, and, actually, a bunch of games developed by Scythe Studios. Each and every one of their games are connected and tell a huge story. We're not just preparing hamburgers for a voracious animatronic cow; The fate of the entire universe could be at stake. Hello, internet. Welcome to Game Theory, the show that definitely does not try to enslave you through mind control. In fact, you don't feel at all the urge to consume more products or to get our latest Poppy Playtime merchandise before it sells out at theorywear.store. It's the only way to keep Happy, well, happy. And we don't want to upset Happy, do we?
Speaking of terrifying fast food mascots, it's time I finally talked about the Happy's Humble series from developer Scythe Studios. You've been begging us to cover this game series for years. I also wanted to delve deeper into these games, because good heavens, how awful, I completely understand what they were talking about. But each time I tried, I fell a little further down the rabbit hole, and much further, and then much, much further, until finally, when I finished, months had passed and the excitement for the game had dissipated. However, a few months ago they released a new game, Happy's Humble Burger Cult, which is multiplayer, and I wasn't going to let this opportunity pass me by again. This is a
fast food franchise with some very real skeletons in the freezer. However, these skeletons are not limited to just this series of games. Scythe Studios has integrated an entire universe across up to 10 games in the last decade. His entire library tells an interconnected saga that deals with everything from mind control experiments to religious cults, killer sleeper agents, and even an imminent alien invasion. So, put on your greasy aprons, hungry theorists, because we're going to use the spatula in the Scythe Saga universe and investigate the true mystery behind the Happy's Humble Burger series. For the uninitiated,
there are three main games: Happy's Humble Burger Barn, Happy's Humble Burger Farm, and Happy's Humble Burger Cult. Try saying all that three times quickly. In these games, you take on the role of a fast food worker who has no memories of his previous life. Forced to play the role of a wage slave. Nothing too unusual so far. I have worked in the service sector and it is a mind-numbing job. To the point where it's very easy to forget what life was like outside of work. Always leave a tip for the waiters. Anyway, you take customer orders and play minigames in the kitchen to fulfill them, all while dealing with funny problems that try to slow you down. If you fail too many orders, the restaurant's main mascot, Happy the Humble Cow,
will chase you and try to kill you. Hey, Human Resources, is that allowed? But that's not the only thing that seems to be wrong. At Burger Barn, we play as E-7. And during our various shifts, we began to hear noises. Things move when they shouldn't, and all our customers look very similar. Until, suddenly, a huge earthquake occurs, the alarms sound, and it is revealed that we are underground. The entire burger joint is fake. And while we were trying to escape, we discovered some key documents about other scenarios such as hospital janitor, undertaker and amusement park operator. Each of which required different methods to control its subjects. A little later, we learned that this is called the Cheese Maze Initiative
. A series of experiments designed to control the minds of test subjects and activate them when necessary. At Burger Farm, things get even stranger. This time, you play as E-42, and you start with a chip being implanted in your head. Once we wake up, we're at the hamburger farm. We too have been put into the simulation. In our apartment, there's a magazine that gives us more information about the hamburger farm itself. There was once a great war known as the Scythian War. When the war ended, a man named Tex Banover created a program to help the public recover. This program was called Farm Festivities, and it was about a group of farm animals trying to avoid being slaughtered by the farmer. This is where Happy the Humble Cow, PT the
Chubby Pig, Charlie the Creepy Chicken, and Solomon the Distant Salmon came to life. However, before the program ended, Tex handed control over to his son, Chuck, who took things in a more violent direction. The farmer not only won and killed all the animals, but when he restarted the show as Happy the Humble Cow, it was wild, psychedelic, and terrifying. Definitely not aimed at children. Although, once my 4-year-old nephew asked me if I knew what FNAF was, so I'm not sure that the scary stuff still scares them away nowadays. Either way, the series was lost after one season when the studio caught fire. That didn't stop Chuck, however. He then explored the world of video games, creating Super
Barn Yard, Bud's Happy the Heroic Heifer, and PT the Portly Pig's Perilous Pillage. This led to a show called Escape from the Barn, which was later adapted into a manga. Sorry, uh, manga. Where, once again, things turned violent. Chuck was also the father of twins, who grew up to take over the business. And they guided this motley crew back to their old kid-friendly ways in a new show, Happy's Humble Hijinks. This return to their roots was a great success, but it wasn't just out of love for their grandfather. The pilot episode coincided with a corporate merger with a fast-food chain, Happy Hamburger. Now real locations would open featuring the characters that both adults and children adore, which is the Burger Farm
where we work, albeit within a kind of strange mind control simulation. If you decide to go off the beaten path to defeat a giant PT the Pig with an extra-fine mint, you'll find yourself deep within the ruined facilities of the company that runs these experiments, Paragon. This also reveals our robot-headed companion, Vic, who belonged to our apartment's previous owner, E7, the guy we played in the first game. Vic helps us explore these facilities. Notes and audio logs throughout the games also tell us that these experiments are part of an even larger initiative, the Lucidus Initiative, in order to increase government control over the population, power, and profits. However, this program is
being hampered by something called Assets, strange creatures that have merged with the animatronics of Barnyard Bud. So yes, it turns out that the creepy cow that's been chasing us isn't just a broken animatronic, it's some kind of alien monster that was n't meant to be part of the simulation. We kill them one by one, and once we eliminate the rooster by causing a massive overload that blows up the system, we see that the simulation's power begins to fail. The trees and streetlights simply disappear. All that remains are these strange blue models, empty and textureless. And all the citizens of New Elysian City, who are actually robots, are acting very strangely as well.
It is shortly after this that you build a helmet to electrocute the chip in your brain, allowing you to escape the facility, followed by Happy, or as we now know, Asset Joy, the most dangerous of the assets. Oops. But, just before that happens, we recover our memories of who we really are. We are an investigative journalist who traveled to the King's Comfort Resort in the Outcast Islands, specifically to the island of Dura Jongo. We are there investigating a series of disappearances that occurred at the resort, and we were able to connect these disappearances to the company, Paragon. Unfortunately, a nuclear meltdown occurs, interrupting our research. However, this merger wasn't really a merger. It was actually a nuclear weapon
intentionally detonated to cause a worldwide nuclear panic and, according to some reports, to force the unification of global governance, as well as to prevent the Joy asset from escaping. That explosion is also what causes the simulation to break at Burger Barn, but it's what allows E-42, before becoming E-42, to attempt to escape only to be caught by security and experimented on, sending us back to the start of the game where he becomes E-42. His name is actually Ryder Heitsmann. There's nothing really special about it. I just wanted you to know, but after the explosion, Paragon officially closes Outcast Island and sells it to Obscura, a media conglomerate that engages in mass manipulation through
news and popular entertainment. As you continue reading notes and finding audio logs throughout both games, it is revealed that Happy's Humble Experiments and the Lucidius Initiative are all the creation of Dr. Zane Grimm, a man connected to both Paragon and Obscura Biotechnology. Yes, it turns out it's just a huge network of shell companies that are all connected and change their names so they can continue the creepy work of Dr. Zane, who is always at the center of it all. But what are these companies? Who exactly is Dr. Grimm? And why is he doing all this? There is actually an answer to these questions, and to understand what's even happening, we have to go back in time beyond Burger Farm, beyond Burger Barn,
decades back in the game's timeline to a small town called Northberry Grove. If only what I have in my wallet went as far as it did a decade ago. Fortunately, today's sponsor, Chime, can help with that. Chime is America's number one choice for banking. Every day, millions of members rely on Chime to help them spend, manage, and save their money, and I definitely need that right now. Their high-yield savings accounts have increased their return percentage to 4%, 10 times the national average. However, if you're a new customer, you'll earn 5% APY for the first 90 days, which is a total game-changer for someone like me. You may have heard me mention it last week or seen it on my Instagram, @dappermistert by the way, but my
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Together, this trilogy covers the heartbreaking story of four teenagers: Connor Ladone, Grace Bailey, Crystal Quint, and her brother, Trevor Quint. The group gets together to go to The Rock, the music festival in a warehouse in Specter Forest. But it is cancelled due to an unforeseeable number of violent murders that have been occurring outdoors in the area. The first game follows Connor as he and Crystal arrive at the empty festival, unaware until they get there that it has been canceled. However, they also discover that Grace had already checked in, meaning she arrived before them, but she can't be found anywhere. Connor and Crystal begin searching for her around the festival grounds, only to be separated by a locked security door
, with Crystal outside and Connor inside. The gate encloses an abandoned factory and warehouse, so Connor's only hope of finding a way to open it is to explore the interior in search of the controls. And things sure do get complicated fast. While inside the factory, Connor is attacked by a gigantic man wearing a deer skull as a mask. He is known as the Butcher of Northbury or the Killer. It's their first game, so I'm not sure they 've thought through every detail in terms of consistency. But anyway, from here on out the game is basically Connor trying to get out of there. He finally escapes, finds Crystal dead, gets into a car and speeds away, ending the first game. How does all this connect to what we've already discussed about
Happy's Humble games? Well, this abandoned factory and warehouse has a controversial history in the area. It was run by a seemingly defunct company called Al-Kanan, and inside is a portrait of its founder, Dr. Zane Grimm. Now we're getting somewhere. Northbury's second game takes place at the nearby King's Comfort Motel and puts you in the shoes of Trevor Quint, one of the other friends who were planning to meet up with Connor, his sister Crystal, and Grace. Until, well, you know. Things start off rather strangely, as Trevor finds the motel almost abandoned, except for several corpses.
However, something equally strange is that, in one of the rooms, he finds a lot of money and plans from a known cult and a terrorist operation enacted by United Diplomacy, also known as EDU. After evading the Butcher through the motel, Trevor calls the police and, in the meantime, defends himself against the Butcher with a shotgun. The Butcher falls, but as expected, by the time the police arrive, the body has disappeared. Dun! Trevor is taken into custody and blamed for the murders because, you know, he's covered in blood and he also has a gun. He is later exonerated when they discover that his sister, Crystal, was actually one of the murder victims, because nobody would hurt their siblings, right? A
different franchise doesn't count. This brings us to the events of Northbury Grove's third game, Walls Closing In. This is interesting because it occurs in two distinct halves, which significantly develop the entire story of the game and give us important pieces of the puzzle for what's to come. But first, the first half of the game, which plays out a bit like previous Northbury Grove games. This game follows the elusive Grace, whom the rest of Frank's group has been trying to reunite with since the first game. The game begins with her arriving at The Rock, the warehouse festival, before everyone else, only to be kidnapped and held captive by the Butcher himself. They take her to their torture hut along with another
victim. From here on out, it's more of the same with a Saw-style twist. Grace manages to escape, finding herself in the orchards of the mountain range, and the Butcher makes one last attempt to kill her by trying to run her over with a car. The car crashes and catches fire, but his body, as expected, is never found. The police are questioning Grace about the events of the game, and they also want to file several drug-related charges against her. However, the interrogation is interrupted by a special investigator from S.A.B.I.T., who offers Grace a deal: she will not face charges if she agrees to serve house arrest under probation in a secure community known as Northbury Grove Estates. He
particularly highlights the high level of security in the community. It is never explicitly stated, but this seems to imply that it is done in part to prevent her from sharing her story about the Killer. And it is here that we will take a brief pause to talk a little more about the expanded universe of Scythe. Because, although Northbury's games don't bombard you with a lot of story, there are many hidden details in the background that help us understand some of the problems brewing within Northbury Grove. In a way, that's very important for the ongoing narrative, as it connects all the games together. These come primarily from things like audio recordings, news reports that occur in the background of these three games, and
newspaper clippings, weaving a story about something else that happens alongside the emergence of this serial killer. However, some of the information comes from a rather unusual source: the Scythe saga timeline on the fan wiki, which is regularly updated with contributions from the games' lead writer, John Riley, who uses the alias John of the Shred online. Now, you know what I think about getting information outside of games. But it helps fill some gaps and, at least, it comes directly from the original source, so I guess that's what we'll have to work with., about 88 years before Northbury Grove and about 100 years before Happys Humble's games, the Great Scythian War took place between several
countries. Except those countries aren't on Earth. We are on the planet Scythe. And these geopolitical tensions eventually led to war, with the exchange of nuclear weapons and the death of millions. This event became the cornerstone of Scythe's timeline, basically dividing everything into before and after the Great War. Most of these games take place in a territory known as Savak, which is arguably the strongest and most prominent nation on the planet. As Savak gained power alongside its many abusive corporations, groups emerged that began to challenge them, specifically the EDU, the terrorist organization that operated out of the King's Comfort Motel in Northbury Game 2. Around the
time of the Northbury Grove games, one particular political figure was looking to gain a lot of power. The newly elected senator for the Donovan district, Dominic Yan, who also served as mayor of Donovan City. There were regular protests and attacks coordinated by the EDU focused on Yan's political mandate. Naturally, this drew a lot of attention to Yan himself. Enter the daring freelance reporter Maverick Cooper, with a name as straightforward as it could be. Cooper built a career on his investigative reporting on a range of hot topics. In particular, Cooper was interested in the Alchemon factory in Northbury, operated by the discredited scientist Dr. Zane Grimm, who after the death of his daughter was expelled from
the scientific community because of his controversial research. But what really made the situation explode politically was Cooper's report revealing that Donovan district politician Dominic Yan and Zane Grimm were the same person. Who do they think they are? Game theory? This, of course, only escalated the already growing tensions in the area. And the situation with the EDU was rapidly reaching a critical point because of it. Elsewhere in the Donovan district, following the events of Northbury Grove Game 2, the police raid an EDU compound. The events are shown in a side project by Scythe Studios called Cultists and Compounds, where you play as one of the cult leaders fighting against the police as they come to eliminate the cult terrorists. It is in this game
where we see Maverick Cooper's items. And one of the articles completely changes the way we view Northbury Grove games. One of Cooper's articles recounts an incident at the Alchemon factory in Northbury Grove that resulted in the poisoning and death of factory employees, leading to its closure. This was officially recorded as a gas leak of some kind, but the truth is much more sinister. According to the article, the factory was actually extracting from the ground a psychoactive substance known as Entitatemial, the main component of a highly addictive and lethal drug, Entity. In Entity, drug addicts dissociate from reality, and some become violent, even to homicidal levels.
Moreover, the article also describes a burly, 6-foot-6-inch factory worker who is not among the bodies of the deceased employees. This sounds eerily familiar, and very much like our Butcher of Northbury Grove, especially considering that Grace found an Alcanon uniform while trapped in the house in the first part of the third game. Shortly after the alleged gas leak, there were also reports that an entire Northbury family, the Gunther family, was murdered in cold blood. Guess where they lived? At Mountain Ridge Orchard, where Grace was held captive.
During Grace's escape, she manages to see a portrait of the Gunthers, where one of the members undoubtedly looks like a 2-meter-tall figure. So, is our killer simply a crazy psychopath living in perpetual psychosis because of Entity? It certainly sounds like that. But what if there was more to this story? Do you remember the Cheese Maze Initiative from the Happy's Humble series? It focused on audio triggers and the ability to put a subject into a sleep state. Once released, the researchers could activate the subject to enter a state under their complete control. In other words, they can turn anyone into a "winter soldier" to
do whatever they want. And what specific event causes the Butcher of Northbury to appear in the games? A music festival. One fan theory is that Rock the Warehouse was what actually snapped the Butcher out of his slumber and led him to his killing spree. But let's go a step further, because we'll tell you why the Butcher was awakened specifically at this moment. The EDU. In addition to attacking festival attendees, the Butcher attacks the King's Comfort Motel, where the anti-government organization EDU was planning its next operation. This is where the police gathered the necessary evidence to go after the EDU at its compound. We also know, thanks to information from King's Comfort and Cultists and Compounds, that one of the
EDU's plans was to poison a government dinner with Entity. Guess where the Entity delivery was supposed to take place? In the forest near the music festival. Could Saint Grim, the city, and the government have unleashed the butcher in Northbury Grove to begin dismantling the EDU and eliminating its members? It certainly seems likely. If that were the case, then Crystal and Connor from the first game were only attacked for fun. They were hunted by the butcher because they found the factory and had to be eliminated for knowing too much.
Similarly, Trevor was pursued for discovering the EDU at the motel, and Grace was captured for being near the EDU's drug delivery. At Happy's Humble Burger Barn, we actually get more information that supports this. The game reveals a document showing that Grim was monitoring these four teenagers. Specifically, those who managed to get out alive. And how would Grim be watching them? Well, after reporter Maverick Cooper revealed that Grim was leading a double life as a politician, Grim decided to resign from his position, left the already toxic Al Cannon brand, and launched a new corporate entity, Paragon. Yes, the same Paragon that conducts the experiments in the Happy's Humble Burger series. Which
brings us back to the latter part of Northbury's third game. In fact, a year passes between the first and second half of the game, which continues with Grace's new life in this new community. And do you want to guess the name of the company that runs this high-security community where Grace has been placed under house arrest? Yes that's how it is. It's also Paragon. The butcher then reappears in Northbury Grove Estates. Hmm. Interestingly, just in time for another Rock the Warehouse. Trevor, on the other hand, has been struggling with drugs and the law since the events of the second game and the death of his sister, so he has been leaving
threatening voicemails for Grace. When he finally shows up at her house to carry out those threats, the butcher intercepts him, kills him, and throws him through Grace's front window in a horrifying shock. Grace flees, discovering that the butcher has already killed several members of the community. Before luring the butcher into a trap, seemingly killing him this time. It seems very convenient that the butcher appears on the very night Trevor returns, do n't you think? Almost as if they had placed Grace at Northbury Grove Estate to lure Trevor, allowing them to eliminate both of them at the same time. But why would Grim go to so much trouble? Is it to protect his own ambitions, or is there something much bigger at stake? And
this is when we begin to delve into the heart of the mystery that Syth Studios unravels. There is one more secret entrance in the Northbury Grove games that gives us another big piece of the puzzle. A game simply titled Entity. Entity puts you in the shoes of Joey High Stakes, a streamer on the social networking site Status Post, owned by-surprise- the Paragon of Grim. Joey decides to broadcast live his investigation of the ruins of the Alkinan factory on the first anniversary of the murders . That same night, the butcher appears at the properties. As Joey enters the factory, the unsettling atmosphere immediately seeps under his skin. While exploring, he loses his balance and falls deep into the underground tunnels beneath the
facility. That's where their perception begins to completely crumble. He begins to see the butcher along with other disturbing figures, including what appears to be a ghost communicating with him through his live stream chat. Joey High Stakes is almost certainly suffering from severe entity toxicity caused by persistent chemicals at depth. Under its influence, the mysterious ghost in his chat sends some particularly intriguing messages, warning that humanity is doomed and urging Joey to join the void. Eventually, those visions lead him to a vast underground cave where he is enveloped by an overwhelming white light. A drug-induced hallucination or a hint of something more?
Great question. So, with all this, we have prepared the ground with a critical context necessary to understand more about the Happy's Humble Burger series. If Entity and The Butcher are the first wave of Grimm's questionable and dangerous experiments, Happy's Humble's games are the next, more sinister evolution. Following the PR nightmare surrounding the events at Northberry Grove, Dr. Grimm and Paragon focus their next round of insane research on a complex far from Savit, Dura Jongo. Dura Jongo is an important location for this facility for two reasons. First, it's a key tourist spot, which, as we learn in Burger Farm, makes it easier for Paragon to get fresh new faces to kidnap and use in their experiments. But two, Dura Jongo is
well known for being located next to a hyperactive volcano. Paragon drills deep underground to harness this volcano and use its geothermal energy to power the new scientific facility, which they affectionately called the drill hole. Yes, seriously. And it is in this drilling pit where all of Happy's Humble's games take place and where Grimm's obsession with mind control really gets out of hand. When you escape as the main character from Burger Barn and Burger Farm, you realize just how extensive and unhinged these experimental simulations have become and how massive this pit is, spanning multiple levels and hundreds, if not thousands, of captives and staff.
You find multiple audio recordings of scientists realizing that, hey, maybe we're the bad guys. And you even find out that Maverick Cooper is down there too. Apparently lured into the simulation and drugged to keep him out of Grimm's way. A destination that we ended up sharing with him. But, as with the Al-Can Ann disaster at the Northberry Grove factory, Paragon got more than they bargained for when they dug deep underground at the Dura Junco pit. Deep within, they discover the ancient organisms I already mentioned, the active ones, which leads to the events of Happy's Humble games. So, to sum it up, the world now operates under
a single government at the behest of a man whose life's work seems to be finding ways to control the entire world population through science, hypnosis, and the media. He is also not afraid to kill, break the law, or even detonate a nuclear warhead. But again, we ask ourselves, why? It all has to do with the reason why Grim was rejected and despised by the scientific community from the beginning. You know, even before he started doing all those really illegal and bad things. His controversial work on something called the theory of ecliptic prophecy. At Happy's Humble Burger Farm, one of the places you can visit in Fake New Elysium City is a museum with a planetarium, which shows you the larger solar system of which we are a
part. As I mentioned before, we are on a planet called Scythe, but there are eight planets in total: Carfang, Scythe, Daltrev, Leh, Batannoli, Namina, Dalvacate, and Kaikven. The recording there refers to the ecliptic prophecy, a specific danger that arises when all these planets align. This alignment has happened once before, and it wiped out all life on the planet Carfang, the closest planet to the sun in the Scythe universe. We learn about this distant historical cataclysmic event from two other Scythe games they made as part of the Dread X Game Jam collection. Carfang was a game that Scythe made for the first Dread X collection. In it, you play as an astronomical explorer in a dangerous ruin filled with strange robotic alien enemies
. As you unravel the mysteries of the tomb, you find something just when you're running out of oxygen: a book. A book that we didn't get around to reading, but which has something interesting on the cover, the symbol of the same planetary alignment. This book is the ecliptic prophecy. So, to get to the heart of the ecliptic prophecy, we need to see more of the planet Carthaque. Can? Yes. In the second game they made for Dread X Game Jam, To the End of Days. In that game, we get a glimpse of the collapse of Carthaque.
You play as a man trying to find his family while everyone expects an apocalyptic comet to come and hit the planet. As you advance, strange, mechanical-looking monoliths begin to land on the planet. Some of them are enormous. With them come the same screeching, mechanical aliens you see in the game Carthaque, plus giant, horrifying tentacles, massive terraformers, and something that looks like a mind-controlled population that has formed a death cult around the invaders and intends to kill everyone. The purpose of these aliens is unknown, but their arrival means only one thing for present-day society: doom. And this is what the ecliptic prophecy implies. Someday, at some point, when the planets align
, this same force will strike Scythe. And it seems that Dr. Zane Grim is trying to do everything in his power to fight against her. You cannot mentally control a population to join your strange death cults if they are already under mind control. Grim is preparing for the world's greatest existential terror, something that could wipe the planet from existence, and time is running out. Under those circumstances, having drugged-up butchers that you can throw at the alien beasts is actually a benefit. But it is even better to have a perfectly structured and united society under a single government, all
working towards a common goal so that everyone can survive. Dr. Zane Grim is not trying to conquer the world for no reason. It is preparing for war, and invasion is on the horizon. At least, that's how the Scythe universe has looked so far. However, Happy's Humble Burger Cult forces us to ask a new question. Is the invasion already here? Happy's Humble Burger Cult doesn't give us a new story to enjoy like the other games have. It's primarily focused on cooperative gameplay, but there are some pretty important clues to pick up on. And in my opinion, it finally brings together some of these key things. To begin with, Happy's Humble Burger Cult is steeped in religious imagery. The walls are covered with propaganda,
prayers, and commandments dedicated to Asset Joy. According to the game's developers, the game takes place after the leaks of E-7, E-42, and Asset Joy from the previous two games. This has caused chaos to reign in the Bow Hole for those who are still trapped inside. Meanwhile, it seems that these people have lost hope and now worship the same creature that tortures them in the simulations. The game also confirms something incredibly important. Whatever is happening in Happy's Humble Burger Cult is no longer the same simulation or programming that was part of the last two games. This is completely different from Paragon's mind control. It is a new form of indoctrination and
brainwashing from an unknown source. The messages scattered throughout the game's loading screens paint a disturbing picture. The prophecy cannot be reversed. All opposition is in vain. Progress through purity of thought. Their fate has been determined since the beginning of their species. Conformity is happiness. Submit to your galactic superiors. There is no way to escape the void. And if those phrases, especially the last one, sound familiar, you should. It's exactly the same type of language we saw in Entity. Become one with the void. Humanity is doomed. But now they are no longer the hallucinations of a streamer overwhelmed by the situation. This comes directly from the assets to their acolytes, the
players of the game. And it definitely sounds otherworldly, or dare I say, alien. So why is Burger Cult's language the same as what Joey Highsteak saw in his chat? And furthermore, what exactly are assets? We know they are ancient, we know they possess extraordinary abilities, apparently part of a hive mind. We also know that they were buried, possibly very deep underground. But what else was buried deep underground in the previous games of this universe? Enter Tiamat, the mind-control chemical. What if Entity was never just an abbreviation for Enter Tiamat, but an intentional clue about the substance's true origins-a living entity? What if the Joy Asset and Entity aren't separate coincidences, but part of the same
extraterrestrial force that descended upon Car Thank thousands of years ago? The same force that inevitably turned the population of Car Thank into obedient followers and ultimately caused the extinction of their civilization? If that's true, it would explain why Asset Joy has always been so interested in simulations, a way of perfecting the ideal method for controlling humanity in preparation. Happy's Humble Burger Cult even seems to reinforce the connection with the alien invasion of Car Than, as those same tentacles now appear in one of the game's maps, Hybern. Burger Cult's new audio recordings also reveal one more crucial piece of information. The Joy Asset acted intentionally to help E7 and E42
escape from the facility. That seems completely counterproductive. Its entire purpose has been to keep you operating the simulation correctly. But if her goal was not to keep the test subjects contained, but to escape herself, this allows her to extend the influence of her alien masters beyond the facility. So it's possible that in trying to prevent this alien invasion, Zane Grimm's research and underground excavations inadvertently made it easier for them to gain the upper hand. Seeing how Joy is now picking up where the simulations had already started. This is where things get a little murkier. According to the descriptions accompanying the tracks on one of Scythe's music albums, Zane Grim claims that he witnessed visions of an
apocalyptic future while still in college after consuming "entity". It really showed him something and, in his own words, altered his perception of the universe. What Grim saw could have been the events of both Dread X games: the fall of Car Than, the recovery of the ecliptic prophecy, and the invasion that would one day come through Scythe. If the entity, the assets, and the alien invaders are the same, that definitely changes the perspective on Grim. We always assumed that he discovered the impending apocalypse and dedicated his life to stopping it. But what if that wasn't the whole story? What if the aliens were the ones showing him those visions from the beginning through the entity?
Was Grim really trying to save humanity, or was he unknowingly manipulated to set their plans in motion from the start? Be that as it may, it now seems that Asset Joy and Zane Grim are pursuing the same goal: population control before the planets align. It's just a matter of time and a race to see which one of them emerges victorious. If they really are on different sides. But hey, that's just a theory, a game theory! Thanks for watching. World premiere on Game Theory. The timeline is incorrect.